Sugar Labs Peruvian community in mourning

January 11, 2012

We have just learned with sadness the death of José Alanoca Laura Henry, a member of the Peruvian Aymara translation team for the project Sugar.

José Alanoca Laura Henry, via http://somosazucar.org
José Manuel had participated in the 2011 Sugar Camp Lima , co-organized by the Peruvian Sugar Labs and Escuelab .
He was an enthusiastic contributor to the location of the Sugar Learning Platform in Aymara .

The disappearance of José Henry is a great loss for both the Sugar community in the world, and the community Aymara. His work as a volunteer, was central to enable stakeholders - students, teachers and families - of the educational community Aymara, Peru, to appropriate educational tools developed by the Peruvian volunteers, especially around teams "Somos Azúcar" Escuelab.

Community OLPC France is following with interest for several years, work around the OLPC / Sugar in Peru:

* Sugar Camp in Lima (Peru)

* Reading: the XO in schools in Peru

* Publication of " The XO computer in the classroom ", the French translation of the manual" The XO Laptop en el Aula "/" The XO Laptop in the Classroom "by Professor Peruvian Sdenka Zobeida Salas Pilcomayo.

The project Nutrino: assessment and prospects

November 30, 2011

Context

Danone Research and OLPC France collaborated on the development of a software educational game about nutrition. This collaboration took the form of hiring an intern Danone Research co-supervised by Danone Research and OLPC France. The course ran for six months from April to October 2011. The intern was Stefanie Nobel, engineering student at the ETH. Danone Research Supervision was directed by Jean-Michel Antoine, Director Nutrition Expert at Danone Research. The frame was made by OLPC France Lionel Laski, president of the OLPC France.

The internship report is available here . Functional and technical presentation of the activity and took place in September 2011 during the SugarCamp # 2 hosted by OLPC France, the video is available here . Finally, the sources of the application are available here .

The Center Daniel Carasso of Danone

Objectives

The objectives of the program were:

  • Enable children to understand the importance of nutrition on their health without using the theoretical concepts of nutrition (food category, calories, ...)
  • Want to give to children vary their diet and discover new tastes, taking pleasure in developing recipes and share them with their peers,
  • Allow Danone and other members of the scientific information gathering anonymous food to better understand dietary patterns of children in different countries.

Classroom in Nosy Komba

Software Guidelines

The principles of the software had been raised during a workshop led by Olivier Maurel Danone Communities in February 2010 in L'Atelier BNP. The proceedings of this workshop is available here .

The principle adopted for the game is to live a virtual avatar representing the child. The health status of the avatar is represented by the value of different gauges. The child can prepare recipes and feed the avatar to improve the value of the gauges. The child can also perform various physical activities at his avatar to decrease the value of the gauges. By optimizing the best absorption of nutrients and practice activities, the child may actually materialize and the importance of nutrition on the health of her avatar, and thus itself.

The diagram below describes the core elements of the software produced.

The following sections detail these.

The food base

For this program it is necessary to have the nutritional values ​​of different foods that will be used by the child. Specifically we have chosen to use the decomposition of each food in 22 essential components: water, total energy, protein, fat, sugar, Calcium, Iron, Magnesium, ... Each value is fixed for 100g of product.

These values ​​must be available for raw foods (eg tomato), for processed foods (eg tomato puree) and processed foods because they contain additional additives (including sugar or salt) added at the factory .

As described below, these values ​​will be filled by an administrator of the software, however, the values ​​of bases are provided in the software. These values ​​are derived from the database of the U.S. Department of Agriculture (detail here ) that contains over 7000 foods and we have taken part in the software.

The basis of activities

Activities are the different physical activities it is possible to carry out his avatar. These are sports, travel, games ... These activities lead to a tired child and therefore consumption of nutrients. For simplicity, we therefore considered that an activity could be represented by the set of values ​​of the components which leads to the expenditure (a kind of "food as a negative"). We calculated these values ​​for 1 minute for each activity and we have included in the software.

On the same principle, we consider that the disease is a specific activity that will result in more expense than normal.

The engine

The heart of the software consists of an engine that represents the effects of the diet. The objective of this engine is both to provide a realistic representation of the mechanisms of digestion and absorption and spending of nutrients, while providing an algorithm simple enough to be integrated into a computer game.

Specifically the engine based on the food base and the base of operations to calculate the intake and expenditure of nutrients and enhance the status of various gauges of the avatar. The engine also relies for this on a table of daily values ​​of the various nutrients necessary for a child s.

It should be noted however, that the engine required some simplifications. For the energy expended in an effort such as this can come either carbohydrates or lipids. We spend 100% of the sugar when making an intensive sport and not normal, against 40% sugar and 60% fat when you do a little sport intensive routine. To simplify this specific example, the engine now considered an expense and therefore not a normal spending of sugar.

Achieving revenue

One goal of the game is to raise revenue. This comes in the game in two steps:

  • selections of food ingredients the recipe,
  • completion of the recipe by preparing and mixing the food.

For reasons of time, only the food selection was developed in the game today, this selection is to choose on different displays (fruits and vegetables, meat, dairy and other products) ingredients. Specifically, we select a booth and then click on the image of the chosen food or using the text search engine to find it. Finally, choose the desired amount in grams or number of "portions" of which we estimate the weight for each food. All foods selected are added to a list to be used for the preparation of the recipe.

The realization of the recipe is to combine food using utensils and different method of preparation (cutting, cooking, ...). Each step is automatically recorded on the recipe book to be shared.

The setting

From one country to another, there are a variety of ways to eat. Since its conception, the game was expected to reflect this diversity. It takes the form of setting options of the game at different levels.

Primarily through food. The food base supplied as standard and can easily be adapted to provide only specific foods to the country where the game will be deployed. The composition of food in their elementary constituents can also be modified to take account of local varieties or environmental factors modifying their absorption. The interface of choice of food can also be configured so that the food visible primarily on the stands are the most common foods in the country.

Finally, just as food, the basis of available activities (games, sports, ...) is configurable as well as the expense of nutrients they cause to reflect such climatic conditions in which they are used.

Traceability

To allow the collection of information on dietary patterns of children, each share of the game is drawn. And food intake by the avatar and the achievement of physical activities are recorded in a log file detailing the composition of elements come into play

Although this is not the case in the current version of the game, the goal is to centralize and provide this information for the purpose of dietary survey. One can imagine such measure the composition of one or more meals a set of children for several days or weeks.

Demonstration

The video below dessousprésente a sequence of full utilization of the game At first we chose its food (here's Beef, pasta, cheese, yogurt, peaches and a glass of water), they consume what increases the counters of the avatar.

http://www.dailymotion.com/videoxma66e

Then performs an activity (here presented for 1 h) which causes the decrease of the counters.

Conclusion

The game has been achieved, even if only as a prototype, we used to validate the concepts we were trying to demonstrate:

  1. It is possible to represent and understand the concepts of nutrition on health in a fun way. With a configurable engine based on a food base and a base of activities, with some simplifications can represent the digestion, absorption and spending of nutrients by the body.
  2. It is possible to trace food and children's expenses to consider an anonymous collection or a food survey.

We have not had time to stage the pleasure of discovering new tastes and sharing by implementing the functions for creating recipe. The first model that we designed for these features, however, let us think that it is quite feasible.

Result will be to turn this prototype into a full realization of both functionally and in design and ergonomics to make it attractive to children.

Sugar Camp in Lima (Peru)

November 19, 2011

SugarCamp LIma 2011

Photo: Rubén Rodríguez, Creative Commons 3.0 reconocimiento España. Source: http://quidam.cc/fotos/24-11-2011/sugarcamp-lima

"The inventors, artists, educators and citizens" are invited to participate in the 2011 Sugar Camp Lima on 18 and 19 November in Lima, Peru. Participants will work on the "Sugar learning platform designed for the XO laptop in translating content in Quechua and Aymara during a visit to hackers. Entries are open. For more information on this initiative, see the personal blog of Juan Arellano [link in Spanish].

Source: Peru: 'Sugar Camp Lima' Aims to Give Children a Learning Platform in Their Native Language

In addition, a first image of Sugar has been created for this occation. It is presented and commented in Spanish:


Presentacion Sugar by codewiz

Source: Sugar introduction (in genetics, from Peru)

An ISO image is available here .

Photos of the event are available here .

Returns Uruguayan educational experiences

November 13, 2011

Recent events of the project One Laptop Per Child in the Southern Cone (Uruguay, Argentina) and Uruguay in particular, is rich, including the publication of two books and a video documentary recounting the experiences of the implementation implementation of the Plan CEIBAL in primary schools and secondary schools in Uruguay, both in general education in special education, destined for students living with various disabilities.

Social Mobilization Plan for CEIBAL

The first book is a compilation of a group of 30 authors from different countries, involved in social support project "One laptop per child" in Uruguay and in the world.

This project has several objectives:

  • Disclose. Make known some of the groups from civil society, which began to organize themselves and work to exploit the new tools made available by projects 1-1.
  • Think about it. Analyze lessons learned and evaluations, particularly in terms of social impact achieved. Learn from the experiences of teachers who have integrated these networks. Think about the future of this project.
  • Awareness. Emphasize the importance and potential of social mobilization networks driven by ICT. Emphasize the need to listen actively and to support them.
  • Inspiring. Encourage the expansion of areas of participation. Despite the existence of many groups, the map of social mobilization seems to have begun to take shape, leaving a space and a desire to present more areas of action quantitatively and qualitatively.
  • Uniting. The effort required to create a social mobilization is considerable. Share experiences of different groups can help to learn and develop communication channels to join forces.

Movilización social para Ceibal. Miradas nacional e internacional al contexto of proyectos of a computador por niño [Social mobilization for the Plan Ceibal. Look at the national and international projects "One laptop per child"]. Collective Cyranec Günther (eds.), Pablo Flores. Montevideo, 2010: UNESCO. 237 p.

* Source
* Download
* Summary

ICT and special education

The OEI (Organización de Estados Iberoamericanos para la Educación, la Ciencia y la Cultura / Organization of Latino Educational, Scientific and Cultural Organization), has just published a study on the project CEIBAL of Uruguay:
Laptop, andamiaje especial para la Educación. Guía práctica Computadores móviles en el Currículo [The laptop, shoring for special education. Practical guide to laptops in the curriculum]. Montevideo, 2011: UNESCO / CREATIC / CEIBAL Plan. 307 p. ISBN: 978-92-9089-151-2.

* Source
* Download

The authors of this guide, Roxana Elizabeth Castellano and Rafael Montoya Sánchez, interested in a project under the auspices of Unesco, giving a broad theoretical and practical guidance for educators in their use of ICT. The authors draw on examples using portable computers and their learning environment XO OLPC Foundation. Each of the eight units of the book pursues a central question, which is the common thread of learning.

The first two units, a first thematic concern: "Building capacity of teachers and students"
* Unit 1. Laptop computer, intelligence and brain
* Unit 2. Research experiences crystallizing

The thematic "Micro: an axis of the curriculum" spends three to eight units to deepen the question of the objectives of the different areas in the curriculum.

* Unit 3. Autonomy, and social skills sensomotricité
* Unit 4. Communication and Language
* Unit 5. Mathematics
* Unit 6. Domain knowledge of the natural and social environment
* Unit 7. Field of artistic knowledge
* Unit 8. Routes based on the special educational needs

Can be found in this book illustrates the use of Sugar activities in the development of curriculum tailored to the needs of special education.

Documentary "A Laptop Per Child - Uruguay"

Uruguayan-Austrian director Julieta Rudich made a documentary about the program CEIBAL Uruguay. Broadcast on Austrian television channel ORT, this documentary is available in English (with a transcript available here ).

YouTube Preview Image

Moon for the XO: Telescope trip!

November 6, 2011

Last September we were part of the tremendous work of the hands- on adaptation of a small telescope for the XO and its use for an introduction to astronomy. In the second SugarCamp, we were honored to receive Pierre Lena, co-founder of the hands-on, came to the point with us on this project.

Pierre Lena returned to what motivated this idea, the technical aspects of the design of mini-telescope and educational activities devised around. These are detailed in a presentation of Emmanuel Di Folco available online ( here for the English version.)

This project is original in more ways than one. First, because the hands-on usually favors direct contact with nature, rather than its representation by means of an instrument. Then because it is planned to follow up this project in Uruguay, and these glasses may be widely distributed.

Alex Kleider présentant le téléscope sur le XO

The discussion following the presentation touched on just how hands-on OLPC and encouraged opportunities for collaboration between teachers at the country level and that of the planet - a challenge to the hand pulp and OLPC have in common, but the two initiatives which respond in very different ways.

The hands-on us generously donated a working prototype of these glasses, which was presented to Daniel Drake as a reward for his contributions in the second SugarCamp. Alex Kleider, voluntary OLPC, then bought five more glasses and found ways to adapt the support made by the hands on the new model to determine the XO. If you need glasses of this type (for less than $ 65 + shipping), please contact us .

These five glasses were given as prizes at the summit in San Francisco in late October. The lucky recipients are: Sameer Verma for his organization of the summit, Daniel Drake and Gary Martin for their contributions to the activity Sugar Moon, Kevin Gordon, SJ Klein, OLPC Foundation to thank the support given to the top, and Laura Reynal, a member of OLPC France, who will present the other eye to the association.

It is also at the summit that the government of California said that October 22 would now be a "day OLPC" (OLPC day). The telescope is listed next to that statement!

La déclaration "OLPC day" (le 22 octobre) et le téléscope de La main à la pâte sur le XO

The statement "OLPC Day" (October 22) and the telescope's hands on the XO

Below is the full video of the presentation by Pierre Lena:

http://www.dailymotion.com/videoxm2s3v

See also the interview with Alex Kleider small summit OLPC San Francisco:

Watch this space!

The SugarCamp 2011 as if you were there

November 5, 2011

The SugarCamp 2011 was two days of conferences, exchanges, sharing, hacking and conviviality in the prestigious Digital Carrefour de la Cité des Sciences. Through videos, reports and photos below, relive this unforgettable event as if you were there.

Day 1: Conferences

The first day was reserved for a set of lectures.

After a brief introduction of Lionel, the first proposed a round table conference on the OLPC deployments led by Bastien. Participated in this exchange, in order of appearance: Tony Anderson (on Rwanda), Christoph Derndorfer (for Uruguay), Jonathan Ragot (on Madagascar), Mitchell Seaton (for Philippines).

http://www.dailymotion.com/videoxm2s8i

The second conference hosted by Pierre Lena Academy of Sciences presented the XO Telescope project to observe the Moon with the XO and a bezel adapted.

http://www.dailymotion.com/videoxm2s3v

The third conference hosted by Xavier, Jonathan and Stephen presented the project that led OLPC France for 3 years on the island of Nosy Komba off Madagascar.

http://www.dailymotion.com/videoxm2s6o

Earlier this afternoon, Sean had a preview images of the new site SugarLabs.

http://www.dailymotion.com/videoxm2rzk

The first conference of the afternoon on the proposed development activity around the nutrition in partnership between Danone and OLPC France. The conference was presented by Jean-Michel Antoine Nutrition Expert and Director Stefanie OLPC France.

http://www.dailymotion.com/videoxm2zmd

The last conference of the day offered a presentation of the multimedia activity "Your turn" developed in partnership between the Foundation and Carla Bruni Sarkozy OLPC France. The conference was hosted by Bastien and Florent.

http://www.dailymotion.com/videoxm2zri

Day 2: Barcamp

The second day was a day of hacking where the different participants working on different themes.

Daniel Drake, Raul Gutierrez and Simon Schampijer - Working hippocanvas

Daniel Drake, Raul Gutierrez and Simon Schampijer have refactored some code for Sugar no longer depend on a component named hippocanvas. It is a prerequisite for using the graphic library one day GTK3, which is essential for the future of Sugar. Much progress has been made in the weekend, and the code will soon be included in Sugar.

For more information, see here

Christoph Derndorfer - gather content for Haiti

I spent the weekend working on content for the ongoing efforts in Haiti. Two tangible results: a page of information for parents and teachers and a small bundle. Xol with some photos of Paris under a free license on flickr [Note: Since then, Bastien noted the pictures of Haiti available on Wikimedia Commons] . Mitch (eKindling project in the Philippines) made me some feedback on the information page, which I then sent the team in Haiti. About the bundle. Xol, I really wanted to know how long it take to find appropriate pictures and packages in an environment that can be used offline.

Bastien Guerry - format the OLPC Deployment Guide 2011

The OLPC wiki provides access to a PDF version of the 2011 deployment guide . I took this guide, I converted the PDF to plain text, structured text files and the sections with org-mode and then stored these files in a git repository .

From this deposit, I cut the guide into small files (one for each section) and, hence, it is easy to export files or mediawiki. Odt and the first (mediawiki) will update the guide on the OLPC wiki (see this page ), the second (. odt) will distribute the translation work. Experience has shown that it is easier for our members to translate from. Odt only from a wiki.

As the git repository using org-mode, you can export to HTML, which is useful if you want to update and regularly publish the guide. The HTML version can also be accompanied by comments (using services like Disqus .)

I also showed how to export a PDF file. Org allows for the syntax of Python code - using Org, LaTeX and pygments (see for example this PDF .)

Florent Pigout - Help to start a new business

I wrote a simple tool that helps to start business projects. It is based on the `paster create` and generates the basic structure of a business model based on predefined (pygtk, pygame ...)

Here's how to install the tool "creativity":

~$ git clone git://git.sugarlabs.org/creactivity/creactivity.git
~$ cd creactivity
~$ python setup.py develop

In Pipy = pip install-U = creactivity should be enough.

Feel free to email me for more information and advice.

In the margins of SugarCamp, participants also saw a prototype of XO 1.75 with a touch screen.

http://www.dailymotion.com/videoxla6sa

Finally, you will find below a collection of photos of the event.


Created with Admarket's flickrSLiDR .

Finally, a big thank you to La Cité des Sciences for hosting us at the OLPC Foundation and the AFUL for their support of this event.
A big thank you to the organizing team including Kevin, Bastien, Jonathan, Laura and Lionel.
And thank you to Pierre Varly and Mohammed Miloudi for installation videos.

Moon for the XO, it is possible through ... The hands-on

September 1, 2011

We leave the place now on this blog to Frederick Kapala we present experiments conducted to observe the moon with the XO. A beautiful project that we will have the honor to have a presentation to SugarCamp 2011 by Pierre Lena , the Academy of Sciences.

Emmanuel Di Folco pilot for " The hands-on "a project of observation of the Moon with the OLPC XO. This project, before being implemented in Uruguay in the fall of 2011, was scheduled for the first test phase in a French school. This is what we are talking about.

The heart "instrumental" of the operation consists of an XO (15 XO OLPC made available by France) that the webcam is equipped with a mount that can accommodate a monocular (photo 1) or half-sister (photo 2) .

Photo 1


Photo 2

Software specially designed for the occasion, xoscope, allows to operate different settings (gain, saturation, brightness, contrast ...).

It is Trenal in the Jura, near Lons-le-Saunier the test phase was conducted in the class of cycle 3 and during multiple (CE2-CM1-CM2) of Laurent Cretin. The six sessions were developed and conducted in collaboration with two trainers Science Site of Lons-le-Saunier of IUFM of the University of Franche-Comte, Frédéric Kapala and Patrick Marcel. We must also thank two colleagues from the site of the Besancon-Montjoux IUFM of the University of Franche-Comte for their help and interest, Christian Tissier and Jean-Paul Fallot.

The idea was to modify a teaching sequence "classic" on the phases of the moon to be able to integrate the XO sessions with the device, to prepare for observation and comment. A blog created for the traces in detail the experience: http://olpcastroc3trenal.blogspot.com/

Despite erratic weather in the late June that prevented us from achieving the observations that we had hoped, the sessions dedicated to the handling, adjustment and use of the observation device was full of lessons.

We shall not here the didactic aspects of the sequence, however it is important to note that the use of the XO does not revolutionize learning in games, and that the introduction of the device carries its share of obstacles in sequence, for the sake of consistency and learning based on our schedule and our observation conditions, it was necessary to use Stellarium (unfortunately not available in Sugar) as well as graphic quality.

Stellarium

Even so, this device allows to address the issue of scientific instrumentation, parameters and conditions of the observations in a logic of computer assistance. In addition, the potential of integrated tools to write, share, communicate are undeniable. Finally, we can assume that as part of a long-term use, and non-point as was our case, instrumental barriers tend to decline.

The handling of XO by students poses no problems and is very fast. The adjustments take time, and referred to the monocular by children seems very difficult if not impossible, however, the binoculars is easily manipulated.

While during classroom sessions for students to understand the interests of different settings, it was difficult to implement in our situations observation window visibility in time and space (weather, environment ...) .

The system log files for storage is not practical to find the images produced by xoscope, software enhancements are expected.

In extremis at the last meeting some students were able to make a picture of the moon ...

We will see in September what it will be left of it after two months of vacation!

As a bonus, a Night-June 14, 2011 when I appropriated the material!

View the development of Sugar

October 25, 2010

Sugar is the educational platform developed by the community free Sugar Labs . This platform, available through many GNU / Linux distributions, is mainly developed in the programming language Python , known to be easily handled by beginners. Sugar is also disposnible form of bootable USB key, this version being called Sugar on a stick .

Sugar uses the distributed version control git . This system facilitates the collaboration of developers. GOURC is free software to view this collaboration: GOURC created a short film where you see people change the code, add files to directories, change the overall structure of the project, etc. .

We wanted to see what it was like the development of a particular activity, the activity Writing :

We also wanted to see what looked like the development of core modules, the basic elements of Sugar (sugar, sugar-base sugar-datastore, sugar-toolkit, sugar-presence-service sugar-artwork), so we have recovered the git repository of Marco Pesenti Gritti that merges these elements and produced this short film:

Casually, trying to understand these two short films, is to try to understand the history of Sugar and the platform. The first film shows for example how the arrival of Aleksey Lim at once stimulates the development of the activity. It also shows the involvement of Sammy, "the chief translator officer" of OLPC France :) It shows especially the ubiquity of Tomeu .

The second video shows the successive restructuring, all the way to greater simplification.

Overall, all this means that Sugar is a project alive. Enjoy!

Links to the source files / link to the source files:

Digital Editor convergence

July 9, 2010

Digital publishing is becoming a central theme and focal point for several industries. This finding results from a consistent body of evidence: the enrichment of the supply of electronic books, the emergence of computer-type digital tablet, the maturation of educational computing projects, particularly in developing countries .

The relevance of the questions that are raised by these developments is illustrated in the immediate present, for the following events:

A study day

The third BookCamp , a day of workshops devoted to digital books, will be held in Paris, September 25, 2010, the premises of the canteen .

"The idea of ​​this day is to offer half-day experiments and thoughts about the book and digital. A series of "hands on" to better share the impact of digital innovation in the book chain. An opportunity to meet and exchange among librarians, booksellers, publishers, authors, critics and readers with the slogan, "all participants". "

A manual for producing digital books

Written by James Simmons, the manual " Reading and Leading with Sugar "(version PDF draft) aims to democratize the production and reading e-books, including the Sugar learning platform of Sugar Labs , in the context of extension of the OLPC educational project, in which more than one million children in developing countries now have access.

Digital publishing in the South

An invitation to tender (in French and English ) coordinated by the International Alliance of independent publishers on the attainment of a study on digital publishing in the countries of the "South" has been opened. Project proposals are to be submitted to the organizer for August 29, 2010, the selection committee will deliver its opinion on 20 September 2010.

Clearly, the synergies of this theme of digital books with digital library projects communities Sugar / OLPC around the world, and in particular with the digital library projects that OLPC France is involved (such as our partnership with the Malagasy editor Prédiff, which resulted in the first book in digital Malagasy youth ), are obvious.

This theme is indeed seen in the context of the upcoming release of the tablet XO 3 , for which he will find content to offer OLPC deployments, especially in the Francophone world, Africa, the Caribbean, the space Indian Ocean and elsewhere.

The road is long but the way is clear!

July 8, 2010

Alert! OLPC educational project is about to fail!

How is this possible? And this is not it ironic, as we continue to OLPC France, we echo the educational progress of this project in the world, especially in this blog!

The failure, paradoxically, when one is on the verge of success, but for various reasons, we imagine that all is won, or that others will take over and lead to a project!

Now we are engaged in educational projects! This implies a duration of action, and participation of actors in and around schools: village communities, communities of teachers, families, children, communities of developers, etc.. The action of each, even at a distance and upstream or in the margins of the classes in which computers are used in education is paramount.

Moreover, software development side, the effort is not weakening, as evidenced by recent announcements:

* Announcement: OLPC software strategy

* Announcing the OLPC OS 10.1.1 final release!

At the other "end of the chain" is also the same engagement, for example, in the news recently:

* Rwanda: Teachers Capacity Building kickoff OLPC implementation in Rwanda

* Uruguay: Ceibal high-school project update

* Argentina, Paraguay: "Con a Procesadora más más rápido no se APRENDE rápido"

* Chile: Experiencia piloto Sugar in Macul

* Etc.. (See Press release on the OLPC wiki France)

These are just examples, but they are indicative of the dynamism of the actions taken.

Therefore, the failure threat when it is believed to have made sufficient progress. Two examples, among the actions of our small association OLPC France:

The project CLIS Mornant

CLIS Mornant

Nosy Komba

Nosy Komba

and debrief preparation Nosy Komba

Each project needs help, your help! For each of these tests be turned into success!

You can find some indication of the potential for contributing to the " Contribute to the OLPC "OLPC wiki France. See you soon!