100 Km / h down HOPE ROAD

February 6, 2012
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Philippines, Jamaica, Haiti, Kenya, Cambodia, Austria, Nosy Komba ... In the family of pilot deployments are asked Jamaica!

Mark Battley (Kenya), Bill Stelzer (Haiti & Nicaragua), Adam Holt (Haiti), Craig Perue (OLPC Jamaica), Quentin Peries Joly and Laura Reynal (OLPC France-Nosy Komba): Let's fly to Kingston!

Two schools, 115 XO-1.5, 2 servers schools, eight teachers, two neighborhoods, two atmospheres, six volunteers - four photographers ... Jamaican Brain Food Kept Us busy! Welcome to Jamaica!

So what looks like the deployment Jamaican?

Perue Craig and his fantastic team after the Mona School of Business of the famous University of the West Indies , have set up a deployment in two schools: Providence Methodist Basic School and August Town Primary.

These two schools are different and operate separately for now.

Dig a little to try to understand this environment, before diving into the details!

  • Providence

A nursery school where children from 5 to 6 years have an XO. This represents a total of 70 computers. This small band of hyperactive is framed by a team of extraordinary teachers of amazing women, who have an iron will and an unfailing humor: two essential elements for managing maternal fiery!

Some did not know how to use the mouse, but at the end of the training sessions she thanked us and have declared to be "so proud to have learned new things, so proud to play a role in this project, so proud to know use a computer. "

Hope & Fears by teachers of Providence.

-Hopes: Ability to use the XOS be able to teach others, give all my students to complete a literacy, creating a fusion between the program and the machine.

-Fears: Failure, underestimate the potential of the child and the machine, losing patience, the XO is distraction, loss of control of the classroom, teachers as less gifted children.

Starting in Kingston, I knew from our regular skypes with the team that children using the XO in Providence were very young, I was expecting to see a massive use of games such as Maze, Implode and Record ...

Finally, we found children aged 5 very intelligent, who can write, read and grow using the XO as other older Nosy Komba where else ... or even more!

Pippy, Scratch, and Tux Math are the big stars of Jamaica, children are not afraid of anything, they try everything and find themselves to teach us how to play with Pippy! We've been Schooled! What better conditions to deploy OLPC?

  • August Town Primary

August Town is a very different school of Providence ... the neighborhood is considered a bit "hotter", although we were very well received, it has the name of that ghetto, children are much more numerous and body professoriate is, it must be said, less enthusiastic and less active than the teachers of Providence.

On the other hand, if you look aroused emulation sessions XOs, either side of the children or their parents' side, one word comes to my mouth: POTENTIAL!

Yes yes, I know, it's virtually impossible to find an OLPC deployment where children are not receptive, been there, done that, we know kids love the XO ... But, I tell you, these kids will do wonders! They are different, they have an active and intelligent machine, they know how to use the Mesh Network better than we they ride on cars and physics are dancing characters after only ONE year of use!

In August Town children share the XO, more logistics, more organization and control are needed, having a team of teachers is a little passive for destabilizing the school must provide more effort than Providence .

But I think we all believe in! Share the XO is often criticized, I did not like this idea before spending a week working in these two schools! Finally, even if it is not considered the optimal situation, sharing a computer has many advantages, such as the birth of uniting teams of parents for their children and group work with the XO, which become regular. Obviously, this allows for the emergence of leaders, future teachers can be, of children helping children learn to learn ... thanks to Sugar, share and explore together, build teams and get organized. Who writes this sentence? That takes any photo? Who will get to that?

I'll stop there for now but I still bloggerai in the coming days, I will discuss Energy, teachers, activities, Kingston, GDP, Ministry, sponsors, GPS, Jamaican Brain Food, volunteers, and of course videos ... Nosy Komba in all this!

Stay Tuned!

Laura.

Ownership of the XO by teachers to study in Saint-Denis

February 2, 2012

OLPC France is this year a draft study on the ownership of XO by teachers, it will result in deployment of XOs to a school in Saint-Denis (93). In this post, Sandra us this wonderful project. We will certainly keep you informed of next steps.

Different evaluations of OLPC programs around the world (cf. Nugroho & Lonsdale, 2010 ) showed that the impact of the use of XO learning depends largely on how it is used in the classroom and how teachers incorporate it into their practice. However, they often find it difficult to integrate ( Barrera-Osorio and Linden, 2009 ) and adopt a constructivist pedagogy.
Also, it is crucial to better know how teachers take ownership of this device, analyzing the resources they offer, but also the obstacles they face, in order to develop a methodology to support teachers in this process.
That's why we make this year a study to test a method of teaching and study how this technical device is adopted by teachers. We will focus particularly on how the introduction of the device transforms the business of the teacher and students, how its use evolves over time, or how the teacher becomes creative by changing the device and situations learning.

The proposed methodology, the project inspired POGO , is to build ahead of a deployment activity model of teachers in a baseline before presenting the computer and its potential. Scenarios using the computer will then be built based on the model of the proposed activity.
This study will take place in a school Robespierre Saint-Denis (93) with a group of five teachers from cycle 3 (CE2, CM1 and CM2).

From January to March, meetings will be held to build the model of the activity of teachers and usage scenarios. From March to June the XO computer will be used in class, thirty XOs will therefore be made to that effect. Observations will be conducted by two students achieving a Masters in Education Research at the PCU .

Françoise Decortis, Professor of Ergonomics,
Team design, creativity, skills and practices, Paragraph laboratory, University of Paris 8
Sandra Nogry, Lecturer in Psychology of Learning
Team Understanding, Reasoning and Knowledge Acquisition, Laboratory Section, UC

XO 1.75: the next generation of XO

January 21, 2012
Tags: , , ,

The XO 1.75 is the latest computers from the OLPC foundation. OLPC France is fortunate to have a preview for a few weeks, a beta of 2 models of this machine. Detailed review of the machine and the changes it brings.


On the XO form is identical to the 1.75 XO XO 1.0 and 1.5 that succeeded it: it's always the little green computer launched in 2007. It thus inherits the same hull as his elders and he incorporates the main elements: same screen dual mode (PixelQi), even rubber keyboard, TouchPad same as the XO 1.5 and even ports (3 USB, 1 headphone, 1 microphone and 1 SD slot).

In fact it is in its internal components including motherboard that XO 1.75 makes its revolution. The XO 1.0 had an AMD processor, the XO 1.5 had a VIA processor. While two were based on an x86 architecture is that found on our PC or Mac. The XO 1.75 it is based on a Marvell processor with ARM architecture is the architecture that supports most of our smartphones and tablets. Advantage of this type of processor: it is cheaper than x86 and they consume much less energy (hence their use on thin clients). Two very important benefits for the XO.

Energy side, while it is too early to have a benchmark full consumption of 1.75 XO. He promises to consume even less than his elders (for the record that are already among the most efficient computer market), we have for example recently saw a 1.75 XO feeding directly (without battery) on a solar panel.

YouTube Preview Image

A clock equal power, the ARM processor is also much swifter than equivalent x86 processor. We have performed a comparative test of the starting time of 3 machines: 1.75 XO, XO XO 1.5 and 1.0. The XO 1.75 arrives undisputed leader. Speed ​​also notes that the implementation of various activities and or shutdown.

http://www.dailymotion.com/video/xnt5rw

Another feature of XO XO 1.75 compared to 1.0, memory storage is provided by the MMC instead of strips welded to the motherboard. The advantage is that its size (from 4GB to 8GB) can be chosen to the command without changing the architecture of the motherboard. The other advantage is that this type of memory is less subject to variations in market prices of flash memory (a very important point as well). On model B1 we have that memory MMC can also be completed via an internal SD card (plus an external SD card on port).

Finally the XO 1.75 features a new component found in some standard on smartphones today: a 3-axis accelerometer. That is to say, a component that detects the orientation of the machine, but a simple gadget that allows already to consider recreational uses in activities. Here a small example game developed with Etoys.

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On the software side, use an ARM processor has one drawback: the binary code generated on an x86 processor is not binary compatible with an ARM processor. Fortunately, Sugar, the operating system which powers the XO is based on a GNU Linux Fedora. However, Fedora has been focused not only on x86 but also on ARM processors. Thus, the latest version of Sugar for the XO (11.3.0) which is based on Fedora 14 is fully functional on the XO 1.75, although some settings, being resolved, are still required (driver support specific XO ).

Regarding the different activities developed for previous versions of the XO, they run well for most of the XO 1.75. Indeed, the development language of choice for Sugar is the development language Python is an interpreted language and therefore completely independent of the binary and processor type. Only problem arise activities compiled for x86. During our tests it was the case of activity kiwiX , Oo4kids and RiverHex . Their port to the XO 1.75 will require recompilation or repackaging.

The XO 1.75 is a natural evolution of the XO, it offers a refreshing components while preparing the ground for the future XO 3.0 will inherit most of its components (including processor). In short, the new in continuity!

Sugar Labs community in mourning Peru

January 11, 2012

We have just learned with sadness the death of Jose Alanoca Laura Henry, a member of the Peruvian translation team for the project Aymara Sugar.

José Alanoca Laura Henry, via http://somosazucar.org
José Manuel had participated in the 2011 Sugar Camp Lima , co-organized by the Sugar Labs Peru and Escuelab .
He was an enthusiastic contributor to the location of the Sugar Learning Platform in Aymara .

The disappearance of José Henry is a great loss both to the Sugar community, worldwide, for the Aymara community. His work as a volunteer, was central to enable stakeholders - students, teachers and families - of the educational community Aymara, Peru, to appropriate educational tools developed by the Peruvian volunteers, particularly around teams "Somos Azucar" Escuelab.

Community OLPC France is following with interest for several years, the work around the OLPC / Sugar in Peru:

* Sugar Camp in Lima (Peru)

* Reading: the XO in schools in Peru

* Publication of " The XO computer in the classroom ", a French translation of the manual" The XO Laptop en el Aula "/" The XO Laptop in the Classroom "by Professor Salas Peruvian Sdenka Zobeida Pilcomayo.

The XO 3.0: On the eve of the official presentation

January 7, 2012

The new version of the learning tool of the OLPC XO should be presented at the upcoming CES in Las Vegas (10-13 January 2012).
olpc 3.0 X0
Already, information on the characteristics of the successor of previous generations ( 1 XO , XO 1.5 , 1.75 XO ) XO computer information on web.

A detailed presentation is given in French on the blog Blogeee.net:

And here is the tablet OLPC XO 3.0 to $ 100

And ... in English:

XO-1.75, XO-3, Nell? - What Will OLPC at CES 2012 Show Next Week?

A video (source: OLPC XO 3.0 tablet preview: prints, video, and pictures ):

Information on the prototype can be seen on:
XO 3 A1

To be continued, especially on the blog armdevices.com , where it is highly likely that
we may have the scoop of a video showing the new XO.

The opportunity to assess progress since the "Children's Machine" by Seymour Papert : " Mindstorms: Childrens, Computers and Powerful Ideas "(" Burst of the mind: computers and learning ") (1980) and, further still, in 1972, the Dynabook to Alan Kay , developing an idea dating back to 1968.

This paper presented a design situation Dynabook:

Dessin du Dynabook (1972)

Drawing of the Dynabook (1972)

And a sketch ...:

Dynabook

Finally, a prototype was built 20 years later:

Alan Kay and the Dynabook prototype of, pt. 5 (3010032738)

It shows a reconstruction of the Dynabook, whose idea was presented in the article by Alan Kay (1972): A Personal Computer for Children of All Ages

What a long way ...

The project Nutrino: assessment and prospects

November 30, 2011

Context

Danone Research and OLPC France have collaborated to develop a software educational game about nutrition. This collaboration took the form of hiring by Danone Research a student co-supervised by Danone Research and OLPC France. The course ran for six months from April to October 2011. The student was Stefanie Nobel, an engineering student at the ETH. Supervision Danone was directed by Jean-Michel Antoine, Director Nutrition Expert at Danone Research. Supervision OLPC France was directed by Lionel Laske, president of the OLPC France.

The internship report is available here . Functional and technical presentation of the activity and took place in September 2011 during the SugarCamp # 2 hosted by OLPC France, the video is available here . Finally the sources of the application are available here .

Daniel Carasso Center of Danone

Objectives

The objectives of the program were:

  • Enable children to understand the importance of nutrition on their health without using the theoretical concepts of nutrition (food category, calories, ...),
  • To inspire children to diversify their diet and discover new tastes, taking pleasure in developing recipes and share them with peers,
  • Allow Danone and other members of the scientific information gathering anonymous food to better understand dietary patterns of children in different countries.

Classroom in Nosy Komba

Software Guidelines

Software Guidelines were laid during a workshop led by Olivier Maurel of Danone Communities in February 2010 at L'Atelier BNP. The proceedings of this workshop is available here .

The principle for the game is to live a virtual avatar representing the child. The health status of the avatar is represented by the value of different gauges. The child can prepare recipes and feed the avatar to improve the value of the gauges. The child can also perform various physical activities to their avatar to decrease the value of the gauges. By optimizing the best absorption of nutrients and practice activities, the child can concretely materialize the importance of nutrition on the health of his avatar, and then on himself.

The diagram below describes the key components the software produced.

The following sections detail these elements.

The food base

For this program it is necessary to have the nutritional values ​​of different foods that will be used by the child. Specifically we chose to use the decomposition of each food in 22 essential components: water, total energy, Protein, Fat, Sugar, Calcium, Iron, Magnesium, ... Each value is fixed for 100 g.

These values ​​must be available for raw foods (eg tomato), for processed foods (eg tomato puree) and processed foods because they contain additional additives (including sugar or salt) added at the factory .

As described below, these values ​​may be indicated by a director of software, however, the base values ​​are provided in the software. These values ​​are derived from the database of the U.S. Department of Agriculture (detail here ) that contains over 7000 foods and we have taken part in the software.

The basis of activities

Activities are the different physical activities that you can do to make your avatar. These are sports, travel, games, ... These activities lead to a tired child and therefore nutrient uptake. For simplicity, we therefore considered that an activity could be represented by the set of values ​​of the constituents of which he leads the expense (a kind of "food negative"). We calculated these values ​​for 1 minute of each activity and we have inserted in the software.

On the same principle, we assume that the disease is a specific activity which will cause more expense than normal.

The engine

The heart of the software consists of an engine that represents the effects of diet. The objective of this engine is both to provide a realistic representation of the mechanisms of digestion and absorption and spending of nutrients, while providing an algorithm simple enough to be integrated into a computer game.

Specifically the engine relies on the food base and the base of operations to calculate intake and expenditure of nutrients and enhance the status of various gauges of the avatar. The engine also relies on it for a table of daily values ​​of the various nutrients necessary for a child s.

It should be noted however that the engine required some simplifications. For the energy expended in an effort for example, it may come either carbohydrate or lipid. We spend 100% of the sugar when making an intensive sports activity and not usual, against 40% sugar and 60% fat when doing a sporting activity and low-intensity routine. To simplify this specific example, the engine now considered an expense and therefore not usually an expense of sugar.

Achieving revenue

One goal of the game is to raise revenue. This occurs in the two-stage game:

  • selections of food ingredients the recipe,
  • realization of the recipe by preparing and mixing the food.

For reasons of time, only the food selection was developed in the game today This selection is to choose on different displays (fruits and vegetables, meat, dairy products and other products) ingredients. Specifically, we select a booth and then click on the image of the selected food or using the text search engine to find it. Finally, we choose the desired amount in grams or number of "servings" that we feel the weight for each food. All foods are added to a selected list will be used for preparing the recipe.

The realization of the recipe is to combine food and utensils using different method of preparation (cutting, cooking, ...). Each step is automatically recorded on the recipe book to be shared.

The parameterization

From one country to another, there are a variety of ways to feed themselves. Since its conception, the game was expected to reflect this diversity. It is materialized by setting options of the game at different levels.

Primarily through food. The food base comes standard and can easily be adapted to provide only specific foods in countries where the game will be deployed. The composition of food in their elementary constituents can also be modified to take account of local varieties or environmental factors modifying their absorption. The interface of choice of food can also be configured so that the food visible primarily on the stands are the most common foods in the country.

Finally, just like the food, the basis of available activities (games, sports, ...) is configurable as well as the expense of nutrients they cause to reflect such climatic conditions in which they are used.

Traceability

To allow the collection of information on dietary patterns of children, each action of the game is drawn. And food intake by the avatar and the achievement of physical activities are recorded in a log file detailing the composition of elements come into play

Even if it is not yet the case in the current version of the game, the goal is to collect and forward such information for the purpose of dietary survey. One can imagine for example measuring the composition of one or more meals a set of children for several days or weeks.

Demonstration

The video below dessousprésente a sequence of full use of the game At first we chose its food (here's Beef, pasta, cheese, yogurt, peaches and a glass of water), they consume what increases the counters of the avatar.

http://www.dailymotion.com/video/xma66e

Then performs an activity (here a presentation for 1 h) which causes the decrease of the counters.

Conclusion

The game has been achieved, although it is only a prototype operational, we can validate the concepts that we try to demonstrate:

  1. It is possible to represent and understand the concepts of nutrition on health in a fun way. With a configurable engine based on a food base and a base of operations, with some simplifications can represent the digestion, absorption and spending of nutrients by the body.
  2. It is possible to trace food and children's expenses to consider an anonymous collection or a food survey.

We have not had time to stage the pleasure of discovering new tastes and sharing by implementing the functions for creating recipe. The first models that we have designed these features, however, let us think that it is quite feasible.

The result will be to transform this prototype into a full realization of both functionally and in design and ergonomics to make it attractive to children.

Sugar Camp in Lima (Peru)

November 19, 2011

SugarCamp LIma 2011

Photo: Rubén Rodríguez, Creative Commons 3.0 reconocimiento España. Source: http://quidam.cc/fotos/24-11-2011/sugarcamp-lima

"The inventors, artists, educators and citizens" are invited to participate in the 2011 Sugar Camp Lima on 18 and 19 November in Lima, Peru. Participants will work on the "Sugar learning platform designed for the XO laptop in translating content in Quechua and Aymara during a visit to hackers. Registrations are open. To learn more about this initiative, see the personal blog of Juan Arellano [link in Spanish].

Source: Peru: 'Sugar Camp Lima' Aims to Give Children a Learning Platform in Their Native Language

Furthermore, a first image of Sugar was created for this occation. It is presented and narrated in Spanish:


Presentacion Sugar by codewiz

Source: Sugar introduction (in Spanish, from Peru)

An ISO image is available here .

The event photos are available here .

Returns Uruguayan educational experiences

November 13, 2011

Recent news from the OLPC project in the Southern Cone countries (Uruguay, Argentina) and Uruguay in particular, is rich, including the publication of two books and a video documentary recounting the experiences of setting implementation of the Plan Ceibal in primary schools and secondary schools in Uruguay, both in general education in special education, destined for students living with various disabilities.

Social mobilization for the Plan Ceibal

The first book is a compilation of a group of 30 authors from different countries, involved in social support project "One laptop per child" in Uruguay and in the world.

This project has several objectives:

  • Disclose. Awareness of some of the groups from civil society, which began to organize and work to exploit the new tools made available by projects 1-1.
  • Think. Analyze lessons learned and evaluations, particularly in terms of social impact achieved. Learn from the experiences of teachers who have integrated these networks. Think about the future of this project.
  • Awareness. Emphasize the importance and potential of networks of social mobilization driven by ICT. Emphasize the need to listen actively and to support them.
  • Inspire. Encourage the expansion of areas of participation. Despite the existence of many groups, the map of social mobilization seems to have begun to take shape, leaving a space and a desire for more action spaces present quantitatively and qualitatively.
  • Unite. The effort required to create a social mobilization is considerable. Share experiences of different groups can help to learn and develop communication channels to join forces.

Movilización social para Ceibal. Miradas nacional e internacional al contexto of proyectos of a computador por niño [Social mobilization for the Plan Ceibal. Look at the national and international projects "One laptop per child"]. Collective Cyranec Günther (ed.), Pablo Flores. Montevideo, 2010: UNESCO. 237 p.

* Source
* Download
* Summary

ICT and special education

The OEI (Organización de Estados Iberoamericanos para la Educación, la Ciencia y la Cultura / Organization of Latinos Educational, Scientific and Cultural Organization), has just published a study on the project CEIBAL of Uruguay:
Laptop, para la Educación Especial andamiaje. Guía práctica Computadores móviles en el currículo [The laptop, shoring for special education. Practical Guide to laptops in the curriculum]. Montevideo, 2011: UNESCO / CREATICA / Plan Ceibal. 307 p. ISBN: 978-92-9089-151-2.

* Source
* Download

The authors of this guide, Roxana Elizabeth Castellano and Rafael Montoya Sánchez, interested in a project under the auspices of Unesco, giving a broad theoretical and practical orientation for educators in their use of ICT. The authors draw on examples using laptops and their learning environment XO OLPC Foundation. Each of the eight units of this book has a central question, which is the guiding principle of teaching.

The first two units, a first thematic concern: "Building capacity of teachers and students":
* Unit 1. Laptop, intelligence and brain
* Unit 2. Research experiences crystallizing

The research program "Micro: an inclusive curriculum axis" devotes three to eight units to deepen the dialogue about the goals of different areas in the curriculum.

* Unit 3. Autonomy, and social skills sensomotricité
* Unit 4. Communication and Language
* Unit 5. Mathematics
* Unit 6. Domain knowledge of the natural and social environment
* Unit 7. Field of artistic knowledge
* Unit 8. Routes based on special educational needs

Can be found in this book illustrates the use of Sugar activities in curriculum development tailored to the needs of special education.

Documentary "A Laptop Per Child - Uruguay"

The Uruguayan-Austrian director Julieta Rudich made a documentary about the program CEIBAL Uruguay. Broadcast on Austrian television channel ORT, this documentary is available in English (with a transcript available here ).

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SugarCamp 2011 as if you were there

November 5, 2011

SugarCamp 2011 it was two days of conferences, exchanges, sharing, hacking and conviviality in the prestigious Digital Crossroads of Science City. Through the videos, reports and photos below, relive this unforgettable event as if you were there.

Day 1: Conferences

The first day was reserved for a set of lectures.

After a brief introduction of Lionel, first proposed a round table conference on OLPC deployments led by Bastien. Participated in this exchange, in order of appearance: Tony Anderson (on Rwanda), Christoph Derndorfer (for Uruguay), Jonathan Ragot (on Madagascar), Mitchell Seaton (for Philippines).

http://www.dailymotion.com/video/xm2s8i

The second conference hosted by Pierre Lena Academy of Sciences presented the XO Telescope project to observe the Moon with the XO and a bezel adapted.

http://www.dailymotion.com/video/xm2s3v

The third lecture by Xavier, Jonathan and Stephen presented the project that led OLPC France for 3 years on the island of Nosy Komba off Madagascar.

http://www.dailymotion.com/video/xm2s6o

Earlier this afternoon, Sean showed a preview images of the new site SugarLabs.

http://www.dailymotion.com/video/xm2rzk

The first lecture of the afternoon concerned the proposed development activity around nutrition conducted in partnership between Danone and OLPC France. The conference was presented by Jean-Michel Antoine Nutrition Expert and Director Stefanie OLPC France.

http://www.dailymotion.com/video/xm2zmd

The last day of this conference offered an overview of the activity of creating multimedia "Your turn" developed in partnership between Carla Bruni and Sarkozy OLPC France. The conference was hosted by Bastien and Florent.

http://www.dailymotion.com/video/xm2zri

Day 2: Barcamp

The second day was a day of hacking where different participants working on different themes.

Daniel Drake, Raul Gutierrez and Simon Schampijer - Working hippocanvas

Daniel Drake, Raul Gutierrez and Simon Schampijer have refactored some code for Sugar no longer depend on a component called hippocanvas. This is a prerequisite to eventually use the graphics library GTK3, which is essential for the future of Sugar. Great strides have been made in the weekend, and the code will soon be included in Sugar.

For more information, see here

Christoph Derndorfer - gather content for Haiti

I spent the weekend working on content for the ongoing efforts in Haiti. Two tangible results: a page of information for parents and teachers and a small bundle. Xol with some photos of Paris under a free license on flickr [Note: Since, Bastien noted the pictures of Haiti available on Wikimedia Commons] . Mitch (eKindling project in the Philippines) made me some feedback on the information page, which I then sent the team in Haiti. About the bundle. Xol, I wanted to know how long it take to find appropriate photos and be packaged in an environment that can be used offline.

Bastien Guerry - format the OLPC déploiment Guide 2011

The OLPC wiki provides access to a PDF version of the Deployment Guide 2011 . I took this guide, I converted from PDF to plain text, structured text files and the sections with org-mode, and then stored these files in a git repository .

From this deposit, I cut the guide into small files (one for each section) and, hence, it is easy to export files or mediawiki. Odt; the first (mediawiki) will update the guide on the OLPC wiki (see this page ), the second (. odt) will distribute the work of translation. Experience has shown that it is easier for our members to translate from files. Odt only from a wiki.

As the git repository using org-mode, you can export to HTML, which is useful if you want to update and regularly publish the guide. The HTML version can also be accompanied by comments (using services like Disqus .)

I also showed how to export PDF file. Org allows for the syntax of Python code - using Org LaTeX and pygments (see for example this PDF .)

Florent Pigout - Help to start a new activity

I wrote a simple tool that helps to start business projects. This is based on the `paster create` and generates the basic structure of a business model based on predefined (pygtk, pygame ...)

Here's how to install the tool "creativity":

~$ git clone git://git.sugarlabs.org/creactivity/creactivity.git
~$ cd creactivity
~$ python setup.py develop

In Pipy: = pip install-U = creactivity should suffice.

Feel free to write me for more information and advice.

On the sidelines of SugarCamp, participants also observed a 1.75 XO prototype with a touchscreen.

http://www.dailymotion.com/video/xla6sa

You will also find below a collection of photos from the event.


Created with AdMarket's flickrSLiDR .

Finally, a big thank you to La Cité des Sciences for hosting us, the OLPC foundation and the AFUL for their support of this event.
A big thank you to the organizing team including Kevin, Bastien, Jonathan, Laura and Lionel.
And thank you to Pierre Varly and Mohammed Miloudi for editing videos.

Few steps with the new XO 1.75

October 31, 2011

The new XO 1.75, the latest version of the XO computer from OLPC foundation is output. You can make a clearer picture on this video (source armdevices.net ):
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This new computer 1.75 XO is equipped, like its predecessors (XO XO-1 and 1.5) of a GNU / Linux distribution based on Fedora , it uses the Learning Platform Sugar - and its many activities - and desktop environment GNOME .
Hardware side, it uses a chip ARM Marvell's foundry, thereby further reducing power consumption and increase, consequently, its autonomy. An asset to OLPC deployments in schools in developing countries.